Why the hate?
The only thing I missed was a real Campaign or Story Mode.. (can I has? (pretty please))
I see why people are complain about the unfair nature of the game, but that could work both ways. In one round I'm in the middle of the map with three AIs around me, all with aimbot and other haxx, all shooting at the bunch of explosive barrels around me, and the next round I find myself on top of a bazooka, and I kill them all with a few rockets. I guess it would be easier if I could aim with the mouse, but even if I could, I don't think I would!
I was a bit disappointed by the lack of character creation, and the "secret character" was pretty dull. All the characters look pretty much the same, because of the body type, I guess. After some time I grew tired of the few weapons, but it didn't keep me from having a blast playing this awesome, chaotic masterpiece :)
I've already finished it on Kong...
And it's epic, I've gotta play it AGAIN :D
It's pretty shallow, though it really seems like a deep RPG, which is sad because of a lot of reasons.. I'd like to see a sequel with more freedom.
Would be great...
if it was a MMO, or at least had some sort of online interaction.
The lack of competition is the only reason this doesn't deserve a 9/10!
So gogo make an online game in this style.
The puzzles weren't really hard, although they made me scratch my butt sometimes. Challenging enough, I guess :)
I love the way you transcribe between the puzzles, and the music really pulled me into the experience.
To people rating low, and complaining about "not being able to exit a puzzle" - just press Z.. Also, lol :D
I just found out that "my daughter" isn't anywhere. Every item collected, every prisoner - or whatever - killed, and every area green and 100% completed. I mean, WTF?
I enjoyed the game, although it was rather slow-paced. I guess it's more of a strategic type of gameplay. Nice story, sweet music.. art's lookin' good.
I'll play through once more to find that stupid girl! Maybe twice.. but that's it!! xD
I don't get why this is on the front page...
Unoriginal, full of bugs, annoying controls - especially the jumping - and the lack of general action didn't really give me any reason to play at all. The bosses had a few enjoyable animations, and the graphics overall was pretty decent, but it feels unfinished... Also, the music was pretty annoying.
The Rosemary doesn't have any bullets if you activate a perk that decreases the amount of bullets in a magazine. This should probably be fixed! And the Rosemary is pretty bad either way, way too low damage compared to the fire-rate...
I really loved the first game, and this was in no way a disappointing sequel, rather a solid upgrade of the original game. Awesome effort, and stuff!
Maybe the GAU-17 Heavy Gatling-gun is too powerful... it's a friggin' apocalypse!
If this was a 5$ iPhone game, I would totally buy it :)
So go make 'iGunGame'!! :D
and so much more.
You may control my body, but my mind is not yours to command.
My mind will only listen when you tell me what I want to hear, so I will not fail, nor succeed.
I do not hate you; I confront you because I love you,
and I will leave you for the same reason.
I always loved you.
A tear of dissapointment...
It really hurts to give this awesome submission a 9 out of 10 possible stars, but as everything else I do, it does have a reason - this is the feeling I'm left with; dissapointment.
While I expected Larry and the Gnomes to reach the top of the NG charts of all time, which it most certainly will, I feel like saying - despite the glorious music perfectly forged together with high quality sound effects, great voice acting, such beatiful graphics and art combinated with, of course, the overall gameplay experience and hillarious storyline - the game is too repetitive, and the bosses too easy to kill.
I tend to overdo it, but some things really irritates me, such as the inability to actually resume the game from the pause-menu by pressing P, and the stupidity of every single little, and huge, gnome: A bush, a box, almost anything in the way of a gnome would stop the gnome from moving on, even through there were a path around it. Large enemies could be easily avoided by simply running back and forth across the center of the gnome, resulting in him failing in utter confusion.
THE BOSSES ARE TERRIBLE!
Yes - terrible. Too easy, too boring, and really annoying. All of them, especially the final Gnome King Boss.
Firstly, the Mage Master is, as I see it, an introduction-boss, so it's supposed to be easy. Hitting him would make him cancel his spell-casting, and he were primarily a pretty poor boos.
Secondly, the Boar Gnome never seemed to throw that stupid spear of his to expose that only weakness of his, while the bushes supplied with infinite Health and alot of Rage.
Then comes the Freak - the one who damages 97% of Larry's Health with one hit - put up a good fight compared to the other bosses, but the tactic were too simple to really be a challenge. Also, doing the same moves over and over got repetitive qucikly.
Lastly - The Gnome King! I didn't even get hit once, as the first thing I did after breaking all those boxes and stuff were to place myself right at his center, and I didn't even have to move. Spamming attack and jumping once in a while, a minute later and the so-called "King" lied dead on the ground - seriously dissapointing.
Also, I found a few bugs:
-Holding one direction and double tapping the opposite direction results in a backwards sprint.
-Standing on top of a breakable box makes you pretty much unhittable from alot of the Gnomes' melee attacks.
-In the Underground, knocking enemies off-screen outside a small cliff with a legde below would sometimes result in me not getting any progress. The enemy refused to suicide, I couldn't kill it, and so the level didn't progress.
Don't get me wrong, I still heart the game, and I will complete it as many times as I need to for all the cheat codes, but I guess my hopes were up too high...
PS: Thanks for the Medals, and good luck on episode 2 - I can't wait!
Difficulty is a hard thing to judge as a game creator, because as you can tell some people find the most silly things impossible, and some like yourself do it all in a breeze. Otherwise, I appreciate your honesty and entailed review! Thanks mate
Best. F-ing. Flash. Ever.
A game where I actually enjoyed the dialoges, and reading through every single Perk, Weapon and everything descriptions was a blast in itself. I won't be listing all the good stuff I truly loved by heart, cause I only have like 3,000 characters remaining, so I just have to point out the flaws of the could-have-been-perfection:
- Lack of Auto-Save, manual saving is too exhausting for lazy people, like me.
- Spamming bullets resulted in getting my ass some lame Perks, and my ass would rage-quit to get a chance at putting the point at a decent Perk, again resulting in loss of data because I'm lazy, forgetting to save.
- Laser Sight annoyed me while fiering the high fire-rate weapons, like the Twister. 'Cause it like bounced in a wierd matter, just confusing.
- That cheat code granting massive damage should have the option of undo. Like disabling the cheat again, cause it made the hunt for all the lvl 6 weapons and all the perks incredibly singular (if that's a word), and boring.
- Phoenix somthing skill didn't work properly, after my HP Bar depeled to zero 'NaN' was displayed and I could never ever die. It killed the fun of the later levels.
- Why aren't the weapon stats listed in the Inventory?
Still among the best flash ever, though. Be proud of yourself..
..and go make a sequel!! (Add physics and dynamic blood please ^^)
AWESOME review! Thanks a bunch!
Don't be a stranger in the future ;)
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